Spot Light – Backer Level: Corporate Citizen Play Tester
Have you ever want to have a say in how a game works or change that rule that always annoyed you or just plan did not make any sense. I know I have! We took that into account when creating this kickstarter project.
With the Corporate Citizen Play Tester Backer Level, you get to see section of the rules before the others kickstarters get to. You get to review them and suggest changes on rules and other aspects of the game. The Peter and I will listen to what you have to say and if the rule changes you suggest fit the overall theme and feel of Galaxy Incorporated, we’ll use them. That simple.
OK, so that is great and all, but how does it work?
Once a month or so, we will send out a new section that we need reviewed and share it out with the Corporate Citizen Play Tester. They will review it, talked about it. Edit my bad spelling. Play with the rules with your group and then give us feedback. Peter and I will review everything we get back. See if it fits what we are trying to do and add what fits in to the core rules. Then, when it is time for the large group to play test, we will send it out to them.
“And we’ll add your name to the Galaxy Incorporated credits page as a play tester.”
We believe in giving credit where credit is due. By you helping us by play testing and reviewing the rules, we will list you as play testers. We will give you full credits right along with the other play testers that have been play testing the game with Peter and me.
With your help, we are able to make the game faster and at a lower cost to everyone. This may not sound like a lot. But it cost around $1200 each time we send the document out to be edited. Normally a game is reviewed 3 to 4 times while in draft. By having our backers play test and review our body of work, it cuts the overhead for everyone.
But Dan, does that mean you won’t use and editor?
NO… Absolutely Not! Editors do more than just correct my bad spelling. They balance the game for flow, readability and content. Editors also look for other writing aspects that make them invaluable to a game designer. We have an editor that does mostly gaming editing on contract. She will be doing all the finial edits of the game.
One of our goals is to build a game that people have a passion about. We thought the best way to do that is to give the player, you, a part of the control of the game design. I know, that is unheard of, but in the end you are the ones that will be playing this game.
Peter and I want you to have as much passion about this game then we do.