Spot Light – Child of Mind – Thermokinesis
The Character can manipulate the movement the nanites the in the form of kinetic energy between nanites: the greater the movement of these nanites, the greater the thermal energy and reversed.
The psychic can speed up the Nanites in an object or person. The psychic can allow that object to move faster. A Psychic skill challenge vs a moderate challenge. For each net hit the player add 1 meter to the target base speed for that round. The target must be visible to the unaided vision of the character.
This is action can be combined with a Move Action for the character.
The psychic can speed up the Nanites in a target. The psychic can allow that target to move faster. A Psychic makes a skill challenge vs a normal challenge. If the psychic wins the challenge, gets more net hits, the target can take an additional action on their turn. If the target has already acted the target takes an action. The target must be visible to the unaided vision of the character.
This action is declared and determined in per-initiative. The additional action takes place on the targets normal Initiative round.