March 6

Converting D&D 5e Classic Monsters

Converting D&D 5e Classic Monsters into Arcidia: Flesh and Bone

So this week Peter and I have started converting some of the classic D&D type monsters in to Arcidia:Flesh and Bone. The first step is the process is to try to get a feel for the monster. We read what is out there for the monster. Then I plug the monster in to a simple little table that I created to get me the base.

We started converting some of the classic D&D type monsters in to Arcidia:Flesh and Bone. The first step is the process is to try to get a feel for he monster. We read what is out there for the monster. Then I plug the monster in to a simple little table that I created to get me the base.

While this table looks very simple, it is the starting template for all monsters being converted into Arcidia. This table sets the starting dice pools. With that, we are better able to match the power levels are that set in classic fantasy worlds.

But Dan, that’s all good and all. But what about adding in Flesh and Bone Flavor and powers?

Well, that is a really good question. Once we get the outline of the monster, we have a great place to work from. It will look something like this.

We have to convert the base monster into Flesh and Bone. That gives us the classic monster feel and flavor. This is just a sample of what it could look like.

Then we convert the monsters base powers into the feel and flavor of Flesh and Bone. This is when the real heavy lifting starts. Each of the monsters powers need to be walked though and converted into Flesh and Bone.

Once all of that has been done, Peter and I… well break it!

Dan, wait! Break IT!

Yup! We break it. We add in some classic horror tropes in to the mix. This is where we look at the monster in its new glory and ask the simple question. What changed it? Was it the Gods Blood or the Locus Lords? Once that question is answered, we build out the powers based on its new source of power. I have some notes that need to be fleshed out. They are really just a few bare bone notes right now. (See what I did there…)

That is the starting process that we need to run each and every monster though. This will define a rich world with monsters that have flavor and are balanced.

Feel free to ask question. I love them. They really help define things. So please ask away.

We that’s about it for this update. I am hoping for the next update to have more graphics and a fully fleshed out NPC for you!

Once again. please help out by spreading the word. After all, this is your project. I just have the honor to be the writer. The person telling the story.

Dan